Anthony Tornetta

Results 51 issues of Anthony Tornetta

Resolves #477 by checking index is within bounds before accessing data at that index

The error message is that an index out of bounds error is happening here in `interaction_groups.rs` line 440: ```rs let mask1 = if !is_fixed1 { self.body_masks[i1] } else { 0...

C-Bug
A-Dynamics
P-High
D-Medium

This closes #221 by allowing multiple worlds to be used in parallel. ### Reasoning Currently, bevy_rapier restricts its usage to a single world per game, which is limiting in many...

enhancement
D-Difficult
P-High
A-Integration

When moving at high speeds, the difference is quite apparent as seen here: ![Peek 2023-06-12 22-16](https://github.com/dimforge/bevy_rapier/assets/25857049/4dbfcfec-d9b2-4a79-b05f-413c7c857b22) The non parent-child relationship is on the left & the weird parent/child pair is...

question
D-Difficult
P-Low
S-not-started
A-Integration

Maybe make them not solid. Add tanks?

enhancement

## AC - [ ] When you press escape: - [ ] If there are any open UI menus: All open UI menus should close - [ ] Otherwise the...

enhancement

For 1 frame, every chunk entity spits out: ``` 2024-05-01T01:52:29.222309Z WARN bevy_hierarchy::valid_parent_check_plugin: warning[B0004]: The Chunk Entity entity with the GlobalTransform component has a parent without GlobalTransform. ``` after being loaded...

bug

### AC - A wire takes up on block - Wires will connect if they are in adjacent blocks to each other. - A wire will be rendered & collide...

enhancement

Sometimes entities aren't despawned when a structure is unloaded because they aren't given the despawn with structure flag fast enough, so the `save_the_kids` method saves them. Entities that don't despawn...

bug

LODs are much faster than they used to be, but there is still room for significant improvements - [ ] Better neighbor checking - [ ] Currently LODs will not...

enhancement