Anthony Tornetta
Anthony Tornetta
Resolves #477 by checking index is within bounds before accessing data at that index
The error message is that an index out of bounds error is happening here in `interaction_groups.rs` line 440: ```rs let mask1 = if !is_fixed1 { self.body_masks[i1] } else { 0...
This closes #221 by allowing multiple worlds to be used in parallel. ### Reasoning Currently, bevy_rapier restricts its usage to a single world per game, which is limiting in many...
When moving at high speeds, the difference is quite apparent as seen here:  The non parent-child relationship is on the left & the weird parent/child pair is...
## AC - [ ] When you press escape: - [ ] If there are any open UI menus: All open UI menus should close - [ ] Otherwise the...
For 1 frame, every chunk entity spits out: ``` 2024-05-01T01:52:29.222309Z WARN bevy_hierarchy::valid_parent_check_plugin: warning[B0004]: The Chunk Entity entity with the GlobalTransform component has a parent without GlobalTransform. ``` after being loaded...
### AC - A wire takes up on block - Wires will connect if they are in adjacent blocks to each other. - A wire will be rendered & collide...
Sometimes entities aren't despawned when a structure is unloaded because they aren't given the despawn with structure flag fast enough, so the `save_the_kids` method saves them. Entities that don't despawn...
LODs are much faster than they used to be, but there is still room for significant improvements - [ ] Better neighbor checking - [ ] Currently LODs will not...