David-John Miller

Results 6 comments of David-John Miller

Just linking to the source for reference: https://github.com/qouteall/ImmersivePortalsModForForge/blob/0c2915284ec8adfca25d2369af43837e5a67e343/src/main/java/com/qouteall/immersive_portals/mixin/position_sync/MixinServerPlayNetworkHandler.java#L98

I dug through the code, if you go into your `jeresources.toml` and `jeresources-common.toml` and set `disableLootManagerReloading = true` the mod should now at least load up. I've found a couple...

So, chatted to Nova, and yes, this makes sense, we can follow what you need for logistics chests One thought would be to unlock the "advanced" logistics warehouses (active provider,...

So, digging though the game files, you get: Robotics -> Construction robotics (passive provider / storage chest) Robotics -> Logistic robotics (passive provider / storage chest) Logistic Robotics -> Logistic...

I would be happier with a release "gate", i.e. an environment approval to push to the mod portal, it's not much more complex to set up then what we already...

Okay, if the gate is clicking release, i'm happy with that .. as long as we setup and lockdown our main branch and only allow PRs, and if possible, only...