Animtim
Animtim
conflits résolus
favicon ajouté pour le bug 4915
Nice! Though sorry I'm a bit too busy these days to make a PR for it, please do it if you can.
You can see all the info in the spec file: http://svnweb.mageia.org/packages/cauldron/sequencer64/current/SPECS/sequencer64.spec?revision=1104462&view=markup Again, the issue appears only when using the %configure2_5x macro, which contains all this: ``` rpm --eval %configure2_5x CFLAGS="${CFLAGS:--O2...
Here is a little demo file. Play pattern q or 1 sent to a midi track in ardour5 with zynaddsubfx Drumskit1 preset. Also I'm not using jack transport. [TimeTest.zip](https://github.com/ahlstromcj/sequencer64/files/951692/TimeTest.zip) With...
Note: the difference is maybe even easier to hear when using a drumkit soundfont, which has more predictable sounds (using Calf Fluidsynth here, on an ardour track..).
Oh, I just noticed this timing issue is highly depending on jack buffer size. I initially had it set to 1024 (and 3 periods). Issue is subtle but can be...
Hi, Actually I always had Midi driver set to None in my jack settings. The issue with using ALSA Raw-midi there, is that then my usb controller doesn't appear anymore...
I think this bug can be closed as fixed, as using stop button in transport master mode returns the playhead to start point. Actually, even pause restart the loops in...
Hi, I see what he means: for now, when using jack transport, the bpm seems to be locked in seq64 while playing. That is both true as master and as...