AnimatorJeroen

Results 9 comments of AnimatorJeroen

Hi ocornut and rokups. This PR looks really nice. Do you have an idea when it will be committed? I tried to replace the 3 modified files: imgui.cpp, imgui.h and...

Hi Rokups, sorry for the late reply. I use v 1.75 WIP now but I guess I am doing something wrong here. When I replace imgui.cpp, imgui.h and imgui_demo.cpp with...

Sorry, there's the assertion: Assertion failed: _ClipRectStack.Size > 0 imgui_draw.cpp, line 516 stored_draw_list = *ImGui::GetCurrentWindow()->DrawList->CloneOutput(); Gives the same assertion. It was a long shot anyway. The approach you describe sounds...

It's just that now, I have the calculations of what to draw in a particular state, combined with the actual drawlist commands in my code. generic example: ``` if(ExpensiveCalculationA() &&...

For example, otherwise, I would need something like: ``` struct Circle { float x, y float size, ImU32 col void Draw() { draw_list->AddCircleFilled(ImVec2(x, y), size, col, 6); } }; std::vector...

Thank you! I will play with it when I have the time. Does the refreshPolicy only apply to the window's drawlist, or entire content, e.g. buttons as well?

I was able to build on windows by running `/rive/build/build_rive.sh` using git bash. However, I first had to add the line: `require("rive_build_config")` in the file premake5.lua, BELOW `require('setup_compiler')`. I'm not...

There is a very useful repo called yup, a cross-platform application library that implements the rive-renderer. It compiles using cmake. https://github.com/kunitoki/yup

My solution to this is to use a lambda. A function pointer can be set at any state (even inside a menu click) and in the end of your code...