Andrei965
Andrei965
### Suggestion A packet event called when a player loads an entity, not when an entity is added to a world. ### Alternatives Alternatively, enhancing the functionality of the "send...
The **affectedEntities** list in the **ExplosionEvent** is currently an immutable collection, which prevents any modifications to the entities affected by the explosion. I propose making it mutable to allow for...
### What happened? I'm running a Shulker Kubernetes cluster and have implemented a custom matchmaking microservice in Kotlin. I'm using the ShulkerSDK to allocate a server, calling the following method:...
Added the watchGameServer method from Agones to the Shulker Server Api Closes #808
### What happened? Using allocateFromFleet when there are no available servers results in the creation of a new server, but its game state is not set to allocated. ### What...