André Corrêa Santos

Results 8 comments of André Corrêa Santos

Hi everyone, I have a question and I'm not sure if this is the right place to ask. I want to set an integer property in the RenderGaussianSplats shader. I've...

> Ok I got it working on Vulkan. What you need is: > > 1. Use multi-pass. > > 2. The discard trick does not compile well, for now just...

> For those looking for a VR implementation with the Built-In Render Pipeline (BIRP), I have just put the code for my project online here: https://github.com/ptc-lexvandersluijs/Unity3DGS_VR . This is made...

> > Hello, sorry to bother, but I was trying to get the current repo working with quest 3 and for some reason the rendered models seem to follow the...

I get the same problem as @Iliceth, even after adopting the aforementioned suggestions. I also tried reducing the number of refinement iterations and the initial iterations to load, but still...

is this still happening or has it been solved already? I ran your code and got `a+b GlobalCounters.global_ops=12` `a-b GlobalCounters.global_ops=12`

Hello, following up on this topic, If I have recently built llvm and mlir in some other location, can I use that built version to run CIRCT? Or do I...

Hi, Could I look into this? Seems like a good first issue to get to know the repo.