AnandDixit27
AnandDixit27
Hi, Thanks for your response. But unfortunately I already have done these steps and came to optimized it up to 30 sec loading time. But how can we get lower...
> I'm also in the same boat. Very long model load times. > > @AnandDixit27 how long does your model take using [Don McCurdy's javascript gltf viewer](https://gltf-viewer.donmccurdy.com/)? I have tried...
> @AnandDixit27 if you can, can you share a model so that we can analyze it? Those speeds are much slower than expected and what I see in practice with...
@blgrossMS Did you try with the model given to you? We need to optimize it for mobile devices.
@blgrossMS Please help me how will i solve this. I already had shared model with you. https://github.com/KhronosGroup/UnityGLTF/issues/400#issuecomment-483161795
> Hi Anand, will try to take a look this weekend. One regression we believe we have found is the new Asyncoroutinehelper is taking one more frame than it should...
Hey @AdamMitchell-ms Thanks for helping me to reduce the model loading time issue. Sure after making changes in AsyncCoroutineHelper class as mentioned above the loading time is reduced upto half...
> Hey @AdamMitchell-ms > Thanks for helping me to reduce the model loading time issue. Sure after making changes in AsyncCoroutineHelper class as mentioned above the loading time is reduced...
> Hi @AnandDixit27 > I saw that you mentioned that it only takes a second to load in editor, but takes a long time to load on device. Is this...
> Yes, there is definitely still a big loading performance issue here. I've tracked it down to the fact that in AsyncCoroutineHelper, when we waitForEndOfFrame and set the new timeout,...