Amnon Owed
Amnon Owed
An alternative solution to this problem might be an **internalizeTransformations()** method in the PShape class, which applies all transformations (translate, rotate, scale) to the vertices and for each vertex saves...
@codeanticode @benfry @REAS Great! The current PShape solution causes a lot of double code and memory in some practical applications, because you need two types of storage: one for working...
Hey guys, Thanks for the quick response. Would be great to add this functionality. I think the two options to let the user set this would be either a) per...
On a sidenote, in the example's Processing code I think it would be better to change mousePressed to keyPressed. That way a key press would change the chosen sprite immediately,...
👍 Just wanted to say +1. I'm using a Logitech C922 webcam on Windows 8 (64 bit) and seeing the same performance issues. The hardware is capable of 30/60 fps...
On a sidenote, in the example's Processing code I think it would be better to change mousePressed to keyPressed. That way a key press would change the chosen sprite immediately,...
Hey guys, Thanks for the quick response. Would be great to add this functionality. I think the two options to let the user set this would be either a) per...