Alvarden
Alvarden
Hello there. Not sure if this counts, but recently Tiled was updated with export options for Godot 4. https://github.com/mapeditor/tiled/releases/tag/v1.10.1 Besides, there is this alternative that works with Godot 4: https://github.com/feendrache/Godot4-TiledImporter
I second that, especially with the increased interest on the engine.
Yeah, i check said shaders, and some of them directly refer to specific folders that, if moved, won't work correctly. So far, those are the shaders i found whose folder...
For those reading this, there is a more updated fork of this asset that is compatible with 2021 out of the box, plus a new CRT visual effect: https://github.com/Math-Man/URP-PSX-FORKED
Ok, thanks for the info! BTW: it was a good idea to take inspiration from BOTW (in my opinion, at least).
Aaaand now that TOTK has been released, do you want to keep the BOTW layout or change it to TOTK's new layout? I ask that due to the many QoL...
I would suggest adding integration to Cinemachine if you need a more flexible camera system for these scenarios. That's just a suggestion, given that it's the go to option for...
Sorry to be late here, but recently Godot 4 added OpenGL 3 support, so i'm not sure how it will affect the development of the Godot 4 port.
Check here https://github.com/vnen/godot-tiled-importer/issues/144#issuecomment-1515283035
True. That would make installing the asset much easier.