Alriightyman
Alriightyman
@neikeq Just a question related to this bug, since .net6 was merged into Godot 4, will Godot 4 suffer from this bug as well or was work done to solve...
Ah, I see. I didn’t get that far in the conversation. So, in that case, the extension isn’t used then. Thanks for the info.
I got this error too. However, my issue was I needed to have the Visual Studio installer install the "mobile development with .NET" tools. After that, the addon installed just...
I've used it for a few enemies. And you are right about the Physics2D matrix being changed. You can edit the CC2D in the awake method and comment out or...
So, I added these changes to the current code base. For me, the threads lock up waiting on.. something. Seems the threads never update_status(). Not sure as to why though....
So, I've come back to this code and added the changes to the latest version for Windows. Using arm-none-eabi-gdb.exe version, I can remote connect successfully. I add a breakpoint using...
> Well, to be honest, the gdb implementation kind of needs to be reimplemented from scratch. Well... That's lame. > Substituting an instruction with a breakpoint causes many issues. Oh,...
For me, on Windows, the boost lib it was referencing was what the issue was. I needed to change the lib. So, for these: `libboost_NAME-vcVSVERSION-mt-gd-x64-1_82.lib`, I needed to change it...
I had this issue a little bit ago. For me, I noticed it was an error related to passing a std::filesystem::path as an argument. So, as a workaround/fix, I just...