AlmightyLks
AlmightyLks
Would you guys be interested if I looked into implementing this? 🤔 I feel like I am onto something, but I wouldn't waste efforts on something that won't be accepted...
@kayoub5 For all I know, TCP packets can be associated back to the process via a simple API class from .NET. i am not sure whether it's windows-only, from the...
As you are thinking about manually mapping the tcp connection tables from the winapi, .NET actually already has a class and an appropriate method for it. https://docs.microsoft.com/en-us/dotnet/api/system.net.networkinformation.ipglobalproperties.getactivetcpconnections That the System.Net,*...
I just noticed! 😄 As I was looking into `iphlpapi.dll`'s `GetExtendedTcpTable` function, a friend told me that there already exited a wrapped API for this. That was my last track...
TLDR; Seemingly next to impossible, unless lots of efforts and knowledgeable people are involved --- Alright. After days of research and prototyping, I've looked into it in depth. I have...
@kayoub5 Interesting point. Could you provide a CLI-example to fetch the info filtered by a given inode, so I could mess with it?
Didn't have the time to look into it yet, but this is also unsuiting imo, especially as this - again - is going to be very unperformant I also will...
Below is the contrast to how fast and responsive it was on Blazor Server https://user-images.githubusercontent.com/54688434/212510024-3856d444-0ebf-41a4-94fd-965593c92be6.mp4
Interesting! That seems to be the case The initial rendering is chunks faster, but perhaps not as fast as it can or should be? 🙂 Further Rendering still suffers though...
Yep, code is still at that place 😄 If you want to run it and reproduce, i can give a smol rundown of the few steps