Aitch
Aitch
```vim call textobj#user#plugin('newline', { \ '-': { \ 'pattern': '\n', \ 'select': 'n', \ }, \ }) ``` Instead of matching a single newline like expected, this matches from the...
Since Board.status only needs to check if there are legal moves or not, it is slow and pointless to calculate all legal moves, especially since this would often be in...
Resolves #63. Added associated method ```MoveGen::has_legal_moves(&Board) -> bool```, which short-circuits if a legal move is found. Also sped up ```Board.status``` using this method.
We've been having a ton of graphics crashes in [Training Mode - More](https://github.com/AlexanderHarrison/TrainingMode-More) for a while. This bug was incredibly obnoxious to track down, and I don't want to make...
We're using gecko to build [TrainingMode-More](https://github.com/AlexanderHarrison/TrainingMode-More/blob/master/build_windows.bat) in a shell script. We need to cleanup and exit on any failure, but gecko always returns success, even on failure. This two line...
- [ ] add more savestate slots - [ ] be more clever when storing input data to avoid bloating heap usage. - [ ] fix pointers in FTState. Do...
Like the wavedash event, the ledgedash event should have these as well.
There's a lot more potential in this minigame that we haven't taken advantage of. Some ideas: - Eggs that require soft hits, training using different move choices on the fly.
Fix "CPU Controlled By" option to also be the source of all cpu controlling behaviour (takeover, Control mode, Record mode, etc.)