Alex Tyrer
Alex Tyrer
### Description Fix for ProjectWideActionsExample scene (avoid dereferencing deleted GameObject) o Ensure InputAction callbacks are removed on MonoBehaviour destruction o The callbacks were dereferencing the script's cube GameObject (after the...
### Description Added asset file existence check / early-out to AssetPostprocessor's CheckAndRenameJsonNameIfDifferent(). This was causing failures in some Unity internal package verification checks. ### Changes made Check that the asset...
### Description Reduce FastMouse calls to get the current time (one of them is redundant). ### Changes made **FastMouse.OnNextUpdate**() makes two calls to **InputState.Change**() - one each for delta and...
### Description Comparing escaped and non-escaped strings is very slow - this happens when devices are deactivated/reactivated such as when the Quest2 headset and controllers enter and awake from sleep...