Alex Green
Alex Green
Hi Guys, Not sure if this is the same issue, but this is what I observe. When you have a really lot of meat in a bag, you want to...
I observed the same for fire spells too, the fireball is shifted left off the tail 
@ikeikeikeike Hi! Could you please merge the PR? Thanks
Also observed game hangs when 100 days left, screen is black, the speakers make strange sounds, and CPU is 100%. Linux build from commit ad8a2754fa99ceaf40495185ad48191cf27559e2
I also observe. Intel(R) Core(TM) Ultra 7 Arc Graphics Xe driver Linux 6.12.15 Build from 913dc793944ba2f58cd171960e0c7be6f60e8313 (Feb 22 15:12:50 2025 +0100) https://github.com/user-attachments/assets/fc063953-f584-40d8-9bcb-7c8431370ec4
@Try Yes, the rainbow lines disappear when I take the hero outside, but I notice it in caves, other buildings too, I guess any enclosed areas have this effect. Outside,...
If I comment the third discard, then circles go away ``` - if(isShadow(cenPosition.xyz, ldir, cenPosition.w)) - discard; + //if(isShadow(cenPosition.xyz, ldir, cenPosition.w)) + // discard; ``` But trees still blink https://github.com/user-attachments/assets/5b289575-520c-47a1-97b6-abf54464e13e
I confirm, that with `-rt 0` circles are absent without `-rt 0` circles are present trees and shrubs blink in both cases
Hi, I found a workaround that helps avoid the flickering issue (it looks like a shadow jumping around objects in a circular pattern). I can get rid of it by...
KDE tries to scale **everything**, including subpixel rendering and font hinting, which leads to issues when the final scaled output doesn't align cleanly with the physical pixel grid. As a...