Ahmed A. Mansy
Ahmed A. Mansy
thank your reply. Actually i also disable quantization because after that i use draco comoression using (gltf-transform). so i use -noq -kn and still the issue here.
sorry but i didn't get it from your last reply. Isn't it suppose for no quantization and keeping nodes to work together? i mean that after using the tool i...
So this is a bug then, because this is not the case for any model i try with. at least in unity
Thank you for your fast response. It's very sad that this great tool isn't support such thing. I think i have to deal with it then inside unity. But it...
thank you the last part of your reply is the key and is exactly what i am looking for. I really appreciate your concern.
thank you. and yes it would be great if the simulator is taking into consideration
Ok, thanks i will give it another try
@atteneder Regarding the iOS simulator binaries, you will include it for ktx (https://github.com/atteneder/KtxUnity/issues/57) will you do the same here?
I also have this issue when building for android and webgl on gitlab ci, iOS and windows are working fine - Unity 2022.1.23f1 - gltFast 5.0.4 `Library/PackageCache/[email protected]/Runtime/Scripts/GltfImport.cs(397,13): error CS0518: Predefined...