AgainJBC
AgainJBC
Seems to happen for >TextMeshPro/Distance Field< sharder .... the blocky appearance is fixed when I switch to >TextMeshPro/Mobile/Distance Field< but there still is some artifact looking like underline on each...
> Here's the fix. > > https://github.com/RageAgainstThePixel/com.utilities.async/pull/13/files#diff-3c2a243f73942f45e9f92906a31b6ad885205bae85be6e88bc4c90cae5754075R165 Cool thanks !
> Here's the fix. > > https://github.com/RageAgainstThePixel/com.utilities.async/pull/13/files#diff-3c2a243f73942f45e9f92906a31b6ad885205bae85be6e88bc4c90cae5754075R165 @StephenHodgson Well ... not sure what the fix should be ? I installed your Utilities.async package but it doesnt fix the WebGL Threading...
@StephenHodgson Thank you for the fast response. Just to be sure that I understand everything well ... installing your package should fix that WebGL Threading Patcher right ? So the...
@StephenHodgson Ok so I would call it more of a replacement than a fix. Do I need any tweaks to my code for it to work ? As typicall "var...
@StephenHodgson Ok, thank you for your time and willingess then.
So I solved it myself, determination makes wonders :D If anyone needs that feel free to contact me. All the best.