Aeva

Results 84 issues of Aeva

The c structs are generated without specifying `#:malloc-mode 'atomic-interior`, so the `'atomic` will be used by default. This is problematic as structs allocated via the corresponding `Make-` functions may be...

```cd-create-profile``` appears to have been written under the byzantine empire, on the day of [April 8, 1011](https://github.com/hughsie/colord/blob/master/man/cd-create-profile.sgml#L3). The contents of the man page are also grossly out of date. It...

### What version of Racket are you using? 8.0 ### What program did you run? `(:type #:verbose Positive-Float)` prints `(U Float-Nan Positive-Float-No-NaN)`, which is odd because `(positive? +nan.0)` returns `#f`....

bug

Here's the full error output. I dropped the sources into a C++17 project, configured the include paths, and hit build. ``` 1>C:\Users\aeva\Projects\tangerine\third_party\wren\src\vm\wren_compiler.c(431,16): error C4996: 'sprintf': This function or variable may...

The author name should be dct:creator, not dct:title. This is the output of the tool currently: ``` html To the extent possible under law, author name has waived all copyright...

chooser
๐Ÿงน status: ticket work required
๐Ÿ›  goal: fix
๐Ÿ’ป aspect: code
๐Ÿท status: label work required

You can see the problem here: https://github.com/racket/gui/blob/172b7d5a561b74375004decbb68a7ab471e2c53f/gui-lib/mred/private/wx/win32/gl-context.rkt#L300 If `wglChoosePixelFormatARB` is present on the system (which it will be for virtually everything), it will always be called with the `WGL_SAMPLE_BUFFERS_ARB` attribute...

Reflecting on benchmark results for a stress test in fast_graph, a step before jumping right into instancing for static objects (#246) could be to use uniform buffer objects. Problem is,...

enhancement
WebGL
open ended
glsl->glsl

The print_program method is an example of a quick hack that has snowballed into something truly horrible. Every time I modify it to fix something, it usually causes problems somewhere...

bug
glsl->glsl

If instanceable uniforms are used, it is possible for the generated attributes to appear before the explicitly defined ones. This can lead to situations where drawing happens when attribute 0...

bug
WebGL
glsl->glsl

Issue #247 is semi-related, in that these are both "the bezier demos don't work" bugs, but they are two separate issues. In this case, there is no GL warning. My...

bug