Aephiex

Results 18 comments of Aephiex

This PR can cause a crash in an unusual case. If a building with `CanBeBuiltOn=true` is overlapped with a building with `CanBeOccupied=yes`, the former will be removed from the game...

1. Is it possible we can have a default shortcut key for the autoload command? 2. This doesn't seem to support garrisonable buildings and bio reactors. However if we add...

When I select an amphibious transport on water and units on land at a same time and press the auto load button, the amphibious transport will move ashore all the...

Hello, made Ares tag support for you, and more. https://github.com/psi-cmd/Phobos/pull/1 Effects: 1. Transports with `NoManualEnter=true` will be viewed as if they didn't have passenger slots; 2. If a transport has...

> For ares tags, maybe we could have the "original" default value for them. For example, `NoManualEnter=False`, `Passengers.BySize=True` are the default behavior without any MOD. Yes, I defaulted every vehicle...

https://github.com/psi-cmd/Phobos/pull/2 I forgot to consider the passenger slot budget in my first pull request. So I'm making another pull request to fix it. Previously: If you select an amphibious transport...

@Metadorius > Is there a specific reason that this is broken down into two halves exactly at size 2/size 3? I'm leaving a reply here, because I somehow can't leave...

~~Maybe we can consider adding support for bio reactors, too. To avoid complexity, we make a several assumptions:~~ ~~1. A Bio Reactor is a building with `Passengers=` and `InfantryAbsorb=yes`;~~ ~~2....

https://github.com/user-attachments/assets/3e96e258-4570-489e-a902-a650f7d83cbc Added Bio Reactor and Tank Bunker support. Don't worry, your troops will not be sent into grinders! The super weapon side bar is made by user NetsuNegi. https://github.com/psi-cmd/Phobos/pull/3

> I did not test it in game, but as far as I understand, it will cause desync. Maybe you should use `ClickedMission`. Just tried that in my local build,...