Aeiou

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Update to Starlight 1.0.1 You can find it listed as an alpha release on CurseForge.

I specifically mean that, for example, when in a cave, the morning fog effect is still visible, as deep as y=20 (the deepest sufficiently large cave I could find). I...

The c2me config looks pretty darn robust. Is there an option in there that might likely circumvent this issue if disabled?

[Link to Flywheel's fabric branch on GitHub](https://github.com/Jozufozu/Flywheel/tree/1.18/fabric/dev), for convenience

I'm in a snowy slopes biome in the overworld. This rendering issue occurs when a portal is being rendered. Everything is normal when a portal isn't in view.

Yes, I did have night vision on for unrelated reasons when capturing the screenshot. Please disregard that 🙃

Rendering greatly improves, with some very slight, hard to describe glitchiness about how far away chunks will render on the other side of the portal ![2022-01-20_21 14 45](https://user-images.githubusercontent.com/3160746/150453598-e7fd8b3c-76ff-4c41-a988-6f3367c6aed1.png)

The problem persists after https://github.com/qouteall/ImmersivePortalsMod/commit/aae537317b984ccf529cbc8dfcc37e9f7840f51b Also, here's another, better screenshot of the issue: ![2022-01-22_16 00 06](https://user-images.githubusercontent.com/3160746/150655372-8df2dbf1-9b26-4fd7-9e34-3244bfe2a471.png) The differing effects for water vs solid blocks in the player's current dimension probably...

Thanks for investigating! I'll bring it up with Flywheel.

> try "/flywheel backend off" That has no effect of any kind on the problem whatsoever. The Flywheel backend is disabled in the original screenshot of the issue.