Adriaaaaan

Results 7 comments of Adriaaaaan

I'd just like to say, I think its awesome you're working on these kinds of tasks. Its so easy nowadays to focus on visual flashy features but its the architecture...

Forum link for reference [https://forum.playcanvas.com/t/using-post-effects-bloom-with-world-ui-causes-depth-issues/24455/16?u=adriaaaaan](https://forum.playcanvas.com/t/using-post-effects-bloom-with-world-ui-causes-depth-issues/24455/16?u=adriaaaaan). Without this I don't believe its possible to correctly use ui elements in 3d space without z ordering issues due to depthWrite being false. I...

Bump, personally I'm struggling to see the use case for AR without any real world geospatial reference this plus the underlying capability to do cloud/synced anchors is key to building...

I can still reproduce, before: after: Note the white halo around the splat

Its more subtle on this splat, but as showing in the image in the original post it can be quite large difference in others. To Repo I've added ``` const...

This is pretty annoying :( I need the ability to set "Cross-origin-Embedder-Policy" and "Cross-origin-Opener-Policy" in order to use sharedarraybuffer from web assembly. This means we can't use CRA and will...