duality
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a 2D Game Development Framework
### Summary This is an aggregate issue to reflect what still needs to be done before [Duality v4.0](https://github.com/AdamsLair/duality/milestone/8) can be released, intended to roughly list points that did not make...
### Summary I'm not sure what happened, or when exactly it happened, but my build output folder now looks like this:  There is a ton of files and folders...
### Summary With the new, "reverse" dev environment, the Duality editor is no longer in charge of creating or maintaining plugin source code, projects or solution files. However, this also...
### Summary There are some things that might be improved in the settings department of duality: First it seems that duality uses 2 approaches to storing settings. - `EditorUserData.xml` seems...
### Summary We're currently using C# 7.3. Once C# 8.0 is stable and released, consider upgrading in order to access language features like readonly members (see #600). ### Analysis -...
- Right now, it's impossible to ever remove Components or child GameObjects from a Prefab without having to create a new one and/or updating all of its instances. - From...
### Summary Right now, Duality serializers always return a new instance of a deserialized / loaded object. This should be extended to allow updating an existing instance. ### Analysis -...
### Summary There needs be a small guide on how to switch and use the new duality template https://github.com/Barsonax/DualityProjectTemplate It should mention the differences in workflow between v3 and v4