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a 2D Game Development Framework

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### Summary This is an aggregate issue to reflect what still needs to be done before [Duality v4.0](https://github.com/AdamsLair/duality/milestone/8) can be released, intended to roughly list points that did not make...

Task
Discussion

### Summary I'm not sure what happened, or when exactly it happened, but my build output folder now looks like this: ![explorer_p7Dev4Kbsf](https://user-images.githubusercontent.com/14859411/87760320-db727f00-c80f-11ea-8211-198dd9b299c4.png) There is a ton of files and folders...

Bug
DevTool

### Summary With the new, "reverse" dev environment, the Duality editor is no longer in charge of creating or maintaining plugin source code, projects or solution files. However, this also...

Task
Usability
DevTool

### Summary There are some things that might be improved in the settings department of duality: First it seems that duality uses 2 approaches to storing settings. - `EditorUserData.xml` seems...

Cleanup
Discussion

### Summary We're currently using C# 7.3. Once C# 8.0 is stable and released, consider upgrading in order to access language features like readonly members (see #600). ### Analysis -...

Task
Core

- Right now, it's impossible to ever remove Components or child GameObjects from a Prefab without having to create a new one and/or updating all of its instances. - From...

Feature
Core
Usability
Unit Tests

### Summary Right now, Duality serializers always return a new instance of a deserialized / loaded object. This should be extended to allow updating an existing instance. ### Analysis -...

Feature
Core

### Summary There needs be a small guide on how to switch and use the new duality template https://github.com/Barsonax/DualityProjectTemplate It should mention the differences in workflow between v3 and v4

Documentation