Acroviu
Acroviu
> Hi Acroviu, > > Thank you for taking the time to explain your issue :) > > The Navmesh should be rebuilt at the end of the generation, so...
> Sorry, I think I don't understand correctly what you are saying... ^^" > > From your video, it seems you have a plane in your persistent level on wich...
> Place in each level Nav Mesh Bounds Volume. > Use in project settings Runtime Generation - Dynamic > Add in your pawn and AI pawn NavigationInvoker component. > ...
> Sorry for not being able to help you more... > I hope you'll fix your issue :) > In that case, can you consider sharing your fix here ?...