Aaron-SP
Aaron-SP
What is the default behavior if those variables are not defined? You can change the save and data directories with the makefile by defining DATAPATH or SAVEPATH which will be...
Originally the default structure was just to play the game from the directory the game was built in. Now you must define DATALOCAL when building to get this feature. Then...
I will check this right now.
The problem is https://github.com/Aaron-SP/mgl/blob/master/source/renderer/min/uniform_buffer.h because GLEW_ARB_uniform_buffer_object is not defined on the system. Open bash and run... `glxinfo` Post the top part about OpenGL extensions. It likely is not being defined...
Try https://github.com/Aaron-SP/mgl/commit/6b48e837ab7f9d2a9e78718a4ff9d21f3d39e073. Basically you should have support for that feature with OpenGL 3.1 so I changed it to only test if you don't have core compatibility. You will need to...
Well you have the extension so something isn't quite correct. I would rollback MGL to the previous commit since it catches the problem instead of ignoring it. You can do...
I didn't expect that to work, but it is interesting that the extension isn't defined in the first place. I rolled back that last commit because I prefer to error...
Also after thinking about this, do you have two graphics cards? See [this](https://www.linuxbabe.com/desktop-linux/switch-intel-nvidia-graphics-card-ubuntu) at step 4. If you did that would make sense since it might be trying to load...
I dug through the GLEW source and I think the problem is when trying to load OpenGL 3.0 function pointers. Paste this code on line 396 of x_window.h. After rebuilding...