Adam Mollis
Adam Mollis
In another thread I suggested that instead of modifying the MRTK profile at runtime, try modifying the pointer's `PrioritizedLayerMasksOverride`. ``` /// /// The physics layers to use when performing scene...
Closing. @shaynie tried this, and was unable to get TextMesh Pro to import during a command line build. We'll have to find a different way to do this
This appears to the bug > When disabling an object that has Playables (AnimationClipPlayable) attached to an Animator, the current state of the animation is destructively written into the object...
We're not sure what is impacted by this bug, or what is the actual issue. Closing this for now. Zee2, if you have more information, please add here
This was completed with the following - https://github.com/microsoft/MixedRealityToolkit-Unity/pull/11642
@srinjoym can you verify in editor? @shaynie can you investigate pulling in the new simulator from 2.3
We appreciate your contribution and thank you for the pull request. Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing...
Related PR #11323
@shaynie anything we can do anything here?
This was completed with the following - https://github.com/microsoft/MixedRealityToolkit-Unity/pull/11643