Gene Walters

Results 69 issues of Gene Walters

## What does this PR do? Fixes the ImGui server option to "Launch Local Client". It would previously launch the client, but wouldn't auto-connect. Fixes #11187 ## How was this...

**Describe the bug** The ImGui option to launch a client will launch a client, but the client doesn't connect. ![image](https://user-images.githubusercontent.com/32776221/183778627-fef1931c-06d2-4013-b05b-fd0fbb6d77ab.png) **Steps to reproduce** Steps to reproduce the behavior: 1. Open...

kind/bug
needs-sig
needs-triage
sig/network

**Is your feature request related to a problem? Please describe.** In order to know when the level is done loading I need OnRootSpawnableReady callback for editor play-mode **Describe the solution...

needs-sig
needs-triage

**Is your feature request related to a problem? Please describe.** Many times a day I have to go digging into my build folder in order to find and open my...

needs-triage
sig/content
sig/ui-ux
feature/project-manager

## What does this PR do? - Display a warning when client connects to a server, but the server doesn't have any level loaded. - Updates Multiplayer viewport message toasts...

sig/network

**Is your feature request related to a problem? Please describe.** Whenever making a multiplayer auto-component that has network input I have to remember how to retrieve my specific input struct....

feature/networking
needs-sig
needs-triage
sig/network

**Describe the bug** The project manager doesn't allow users to add a remote template. **Steps to reproduce** 1. Open Project Mananger (o3de.exe) 2. Click "Create New Project" button ![image](https://user-images.githubusercontent.com/32776221/191084645-c48095e3-de86-45b7-8ab0-453747b2c1a5.png) 3....

kind/bug
needs-triage
sig/content
feature/project-manager

**Describe the bug** sv_isTransient true should shut down the dedicated if all existing connections disconnect, but it doesn't **Steps to reproduce** Steps to reproduce the behavior: 1. Open ServerLauncher.exe 2....

kind/bug
sig/network
triage/accepted
priority/major

- Adding GetCurrentLevelName() method to AzFramework LevelSystem in order to remove Cry dependency. - Multiplayer will need to use this value in an upcoming PR - Rename level blocking with...

sig/core
sig/network

## Deprecated APIs _Code\Legacy\CryCommon\ILevelSystem.h_ ILevelSystem::IsLevelLoaded ILevelSystem::GetCurrentLevelName ILevelSystem::GetLevelAssetType ## Alternatives APIs AzFramework::LevelSystemLifecycleInterface::Get()->IsLevelLoaded AzFramework::LevelSystemLifecycleInterface::Get()->GetCurrentLevelName AzFramework::LevelSystemLifecycleInterface::Get()->GetLevelAssetType ## Last Release `stabilization/2210` ## Additional Context This was created because the Multiplayer Gem needed to know...

kind/deprecation
sig/core
sig/network