Gene Walters
Gene Walters
## What does this PR do? Fixes the ImGui server option to "Launch Local Client". It would previously launch the client, but wouldn't auto-connect. Fixes #11187 ## How was this...
**Describe the bug** The ImGui option to launch a client will launch a client, but the client doesn't connect.  **Steps to reproduce** Steps to reproduce the behavior: 1. Open...
**Is your feature request related to a problem? Please describe.** In order to know when the level is done loading I need OnRootSpawnableReady callback for editor play-mode **Describe the solution...
**Is your feature request related to a problem? Please describe.** Many times a day I have to go digging into my build folder in order to find and open my...
## What does this PR do? - Display a warning when client connects to a server, but the server doesn't have any level loaded. - Updates Multiplayer viewport message toasts...
**Is your feature request related to a problem? Please describe.** Whenever making a multiplayer auto-component that has network input I have to remember how to retrieve my specific input struct....
**Describe the bug** The project manager doesn't allow users to add a remote template. **Steps to reproduce** 1. Open Project Mananger (o3de.exe) 2. Click "Create New Project" button  3....
**Describe the bug** sv_isTransient true should shut down the dedicated if all existing connections disconnect, but it doesn't **Steps to reproduce** Steps to reproduce the behavior: 1. Open ServerLauncher.exe 2....
- Adding GetCurrentLevelName() method to AzFramework LevelSystem in order to remove Cry dependency. - Multiplayer will need to use this value in an upcoming PR - Rename level blocking with...
## Deprecated APIs _Code\Legacy\CryCommon\ILevelSystem.h_ ILevelSystem::IsLevelLoaded ILevelSystem::GetCurrentLevelName ILevelSystem::GetLevelAssetType ## Alternatives APIs AzFramework::LevelSystemLifecycleInterface::Get()->IsLevelLoaded AzFramework::LevelSystemLifecycleInterface::Get()->GetCurrentLevelName AzFramework::LevelSystemLifecycleInterface::Get()->GetLevelAssetType ## Last Release `stabilization/2210` ## Additional Context This was created because the Multiplayer Gem needed to know...