Andrea Luciano Damico
Andrea Luciano Damico
I was getting the same error, but in my case I'm targeting net5.0-windows (Desktop application) in my host application and net5.0-windows (Class Library) in my Contracts and Plugin projects. Following...
Heads up: the save file format varies greatly between source ports. In the case of GZDoom, savegames are actually zip archives containing four files:  In our case, the `info.json`...
A small update regarding this feature: I was able to get this feature implemented for GZDoom versions using the new, Zip-based savegame format. However, the implementation is still very rough...
Thank you for taking the time to sift through my edits. I'll follow your suggestions and implement the feature as you described tomorrow, since I have a day off work.
I was able to partially implement it. I got to the point where the feature works but the checkbox status isn't saved and right now I can't work any further...
One alternative could be porting the application to .NET Core and rewriting the entire UI using a cross-platform UI framework such as Avalonia or Uno, but that's still *a lot*...
GTS# is Mono only, AFAIK, and there's no QT bindings for C#, meaning that the entire application will have to be rewritten from scratch if one wants to port it...
Having the same issue here.