Chris DeBoy

Results 12 comments of Chris DeBoy

> The code has been released under GPL 3.0 Why gpl? What's wrong with the original mit?

How's this? ```sh #!/bin/bash set -e APPDIR="../NetRadiant_Custom.AppDir" APPNAME="NetRadiant_Custom" BINARY="radiant.x86_64" DESKTOP="netradiantcustom.desktop" ICON="netradiantcustom" ICON_SRC="bitmaps/splash.svg" ICON_DEST="$APPDIR/netradiantcustom.svg" echo "[1/6] Preparing AppDir structure..." mkdir -p "$APPDIR/usr/bin" \ "$APPDIR/usr/lib" \ "$APPDIR/usr/share/applications" \ "$APPDIR/usr/share/icons/hicolor/scalable/apps" echo "[2/6] Copying...

I packaged everything in the zip into the appimage, but when I try to build the map, I get the following error: ``` The connection timed out, assuming the build...

I don't know. With the setting changed like it says in the dialog box, when I try to run build, the console output is as follows: ``` Writing the compile...

Unfortunately, I still haven't figured out how to get the vanilla version of this program to compile maps in Linux :(

Yeah, AppImage is objectively superior. Way easier to create and to use. Flatpak introduces way too much complication, like you can't invoke a flatpak from command-line after installation without knowing...

Okay, got it to compile, now. I had to add `xterm -e` to the beginning of the highlighted field in build variables and I needed xterm installed. Gonna test out...

> Ok, geat, what about 2nd part of functionality question? What part is that? I went through the thread, but I feel like I'm still missing it. > `xterm` thing...

> > If feasible, because NRC does things like 'run compiler app from its folder' and 'copy files from app folder to game folder'. > > > Does it function...