4SGX

Results 4 comments of 4SGX

BuildingTypes have several bugs. Attached BuildingTypes keep their anims when removed from the map if deployed and BuildingTypes attached to a movable techno will be placed at the position the...

Crash on having attached base destroyed and continuing-despite-short-game-on bug I mentioned earlier then creating a new attached building. Code, video, and snapshot in link below. https://discord.com/channels/338055131666972683/773636942775582720/883466977761435668

JumpjetTurn=no makes attached units move at random and attached units can create an invincibility cheat by being fired at by the unit they are attached to. Respectively: ![image](https://cdn.discordapp.com/attachments/773636942775582720/997234734461620315/rock.gif) ![image](https://cdn.discordapp.com/attachments/773636942775582720/997237021795942521/rock2.gif) Units...

If I may suggest some more appropriate English for these tags: `AlwaysExistTheCameo` ► `AlwaysShowCameo` or `AlwaysShowInSidebar` `PrerequisiteForCameo` ► `SidebarPrerequisite` or `CameoPrerequisite` `CheckExpandPlaceGrid` ► `UseNewGrid` And possibly remove Expand from ~~Expand~~LandGridFrames...