4SGX
4SGX
BuildingTypes have several bugs. Attached BuildingTypes keep their anims when removed from the map if deployed and BuildingTypes attached to a movable techno will be placed at the position the...
Crash on having attached base destroyed and continuing-despite-short-game-on bug I mentioned earlier then creating a new attached building. Code, video, and snapshot in link below. https://discord.com/channels/338055131666972683/773636942775582720/883466977761435668
JumpjetTurn=no makes attached units move at random and attached units can create an invincibility cheat by being fired at by the unit they are attached to. Respectively:   Units...
If I may suggest some more appropriate English for these tags: `AlwaysExistTheCameo` ► `AlwaysShowCameo` or `AlwaysShowInSidebar` `PrerequisiteForCameo` ► `SidebarPrerequisite` or `CameoPrerequisite` `CheckExpandPlaceGrid` ► `UseNewGrid` And possibly remove Expand from ~~Expand~~LandGridFrames...