4Luke4
4Luke4
> Imagine EEex on Android and iOS? I think it should be possible. If that's indeed possible, then I'm definitely interested...
@Argent77 Sorry, but I can't reproduce... I've just tested it on `v2.6` BG2:EE using the [latest commit](https://github.com/Gibberlings3/EE_Fixpack/commit/c7b5ea7931f9c6916ebbd7a79771901c83567410) and everything seems to work fine... Ditto for hostile polymorphs (f.i. Polymorph Other)...
> > Apparently there is something in my Baldur.lua which prevents a successful transformation. I'll try to identify the responsible game option. > > Found it. If `Auto-Pause: Spell Cast`...
> I would (partially) agree if we're talking about an average tweak mod. However, this is a fixpack which is intended to become a mandatory requirement for mod installations. I'm...
> > Apparently there is something in my Baldur.lua which prevents a successful transformation. I'll try to identify the responsible game option. > > Found it. If `Auto-Pause: Spell Cast`...
> Is the trade-off of fixing one aspect by breaking another really worth it? IMHO, yes... Modders adding new spells such as "Flame Blade" (i.e., Non-polymorph Weapon-Creation spells) just need...
> The only issue (which I've noticed only now, sigh) is that polymorphing into a Giant Troll (I'm talking about `spin154.spl` – Shapechange: Giant Troll or `clck27.itm` – Cloak of...
@CamDawg I can tweak this PR so as to include the new immunity system via `op318` / `op324` (which is probably better, so as to avoid overlapping code between me...
@CamDawg Ok, this is now ready for review. You might want to update the various `eefixpack\files\tph\tbd_vfx_removal.tph` (and probably something else too) accordingly (in particular, you might want to remove the...
@CamDawg So, as you can see I've just externalized more opcode behaviors, most notably **Sleep**. I've splitted it into 5 different types (thoughts...?). Having said that, in order to fully...