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My system Locale is set to Japanese, display for non-unicode is also Japanese. I have tried GeDoSaTo with two Japanese game and got the following result: One game with Japanese...
I have Google here and there and they said that containers like std::string should corrupt its contained data when passing through DLL boundaries. I then done some workaround by creating...
I couldn't reproduce the crash on Hazel. Also, > before main goes out of scope it has called delete app and thus destroyed the OpenGL context but the call chain...
If you really want to upgrade to latest version of premake, I would suggest wait until the next version. Starting from VS2019, you cannot suppress warning from external header using...