eternal
eternal
Hey, thanks for looking into this. Ah, wait, I realized that I made a mistake before. I said that I didn't download it from the Asset Store because I used...
I know that Odin can do it, but I'm trying not to rely on it for a couple of reasons (it has broken serialization in other Unity classes before, and...
> I don't know about Markup, but for Odin, the answer is mostly NO. > > For the following reasons: > > 1. Like Odin, NaughtyAttributes inject an global `CustomEditor`,...
Same problem here. I couldn't figure it out, but I got it working on Docker.
> If you make a new voice, you have to run "python3 setup.py install" again after adding your samples. Thanks! I would not have guessed that it works this way,...
Same problem here. The proposed solution probably works, but I didn't want to fiddle with modifying the package, so I ended up using this package: https://github.com/mcnaveen/blurhash-base64
Ended up adding this feature in a fork: https://github.com/3ternal/buildtool
Sure enough, I stumbled onto this repo after googling something about FinalIK. But, that version of the asset is a decade old at this point, so I wouldn't recommend sneaking...