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@F0RIS what's your telegram again?
I'm having with MultiOgar when the server gets over 100 players, massive stuttering. Using Linode's 80$/month option. Any ideas on how to optimize?
I'm on fibre :S
@F0RIS What do you mean by multiple instances? Do you mean multiple game servers? Is it separate rooms, can you please elaborate?
I am happy to hear that I am not the only one with this issue, we will solve it together! I am running the Websocket connection on a separate thread,...
@DefinitlyEvil What was the issue that caused it? Maybe I'm doing the same?
@DefinitlyEvil If you don't mind, can you show me the code on how you are queueing incoming messages in order to not block the main thread? I have been trying...
@DefinitlyEvil I have a similar scenario, did you change it to just ws.Send and it worked? Or what
> Thanks for input, i've read that forum post. > > So, does the following work after that reloading? Could you try? > > To replace the `startReceiving ()` method...
Is it fixed yet??