1iminal_

Results 13 comments of 1iminal_

Creating a projectile enables collisions on custom weapon elements, I've made a simple resource to reproduce this bug. This resource assumes the player is already spawned before it's started. On...

Player held weapon don't have collisions, so why should custom weapons have them? In any case, you can always attach an invisible object with a collision to a custom weapon...

> Are you interested in doing code stuff? Maybe, eventually. Right now I feel like working with assets is more up my alley. > I can provide you with the...

I've managed to build and run it just fine using Android Studio, except for one error - when I try to open ITEM menu from the START menu in the...

I've added a table of all moves to the opening post for the ease of tracking of moves that require rips. I've also built a custom Pokemon Gold ROM using...

After playing around with python scripts I think I now have the basic idea behind the process. Still waiting for the rest of the guide and tips on how to...

1. I've upated the link in the opening post with an improved ROM. In this ROM battle screen is set to pure green (RGB 0, 255, 0), all starter Pokemon...

One thing I realized is that player and enemy animations use identical sounds and the current folder structure encourages including the same sound file in the project twice. If package...

I've added ROM where Pokemon sprites are replaced with red squares. This one gives the benefit of using the same values in `rip-attack-anim-from-frames.py` because all Pokemon (on Route 29) now...