Koen Buitenhuis
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3
issues of
Koen Buitenhuis
The reflection and shadow ray-tracing tasks now use the position buffer instead of the depth buffer, removing the need to change Epsilon depending on scene size.
Changed the material pool to accept a max number of materials, instead of just allocating 1mb of space.
**Is your request related to a problem? Please describe.** The deferred_composition shader uses lerping to decide which value to use, but one of those values is being read from a...
refactor