16-Bit-Dog
16-Bit-Dog
I think this issue should also explain compiling shaders from a string furthermore, should this be as a note - like a bubbles text box in 1-1-3 at the end...
I'll hop on doing this issue next
turns out issue is the wrong name- so prior work is irrelevant and this issue will be renamed
#126 (tagging)
The following imports should not be required though, no?
The feature should be mostly complete, yes. The current implementation works as is if using an experimental branch is fine: https://github.com/16-Bit-Dog/slang/tree/coherent-operation.