Fatih Mar

Results 30 comments of Fatih Mar

Hey @4real, thank you for the PR! I can't really see how somebody could get Unordinal for Unity to make multiplayer games at this stage. Do they have an AssetStore...

yeah, deserialization code can't construct/instantiate types with non-default constructors. that's a limitation and I think we should mention this on the docs side too and ILPP should spit out an...

I mean what do you think about minor docs update + erroring when no default ctor found? :)

@ShadauxCat, not urgent and also not triaged yet but I think it'd worth checking if we implemented RPC params `new()` (default parameterless constructor) constraint check on the ILPP side and...

hey @Dockyardb, if I understand this correctly, you're trying to call `NetworkObject.RemoveOwnership` on your own player object on the server-side and expect it to be not owned by your player...

even though this sounds and looks like a bold change, it actually makes quite a lot of sense to me. perhaps, we might consider this as an optimization task/goal some...

hey @NaolShow ! would you like to give a better understanding of what you are trying to achieve? we'd like to know why you want to change your local PlayerObject...

> > +1 for `Debug.LogException()` instead of `NetworkLog.LogError()` both in spawn and despawn flows. > > also `LogAssert.Expect` exists, that'd potentially make tests simpler too. > > Surley we want...

it looks like PostLateUpdate.FinishFrameRendering is taking 98.9% of the frame budget. please have a deeper look at that — it doesn't look like a performance issue related to netcode.