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When building in release mode, ReadProcessMemory() or GCHandle.Alloc() cause an AccessViolationException Debug build works fine. Only happens in release. Strange....
bring gradle and dependencies up to latest version
sometimes extra shards are produced when shooting asteroids. duplicate vertices?
Laser component: a raycast with reflection off objects. - [x] laser render and raycast - [x] reflection - [ ] albedo - [x] damage - [ ] asteroid slicing: laser...
The technical vision is to have Asteroids break apart into smaller polygons based on a voronoi graph. I have a prototype that feels very close to working but suffers from...
lerping can add better feeling of player movement experienced issue with jitter between frames because lerping is a % of input leading to 1 frame pushing closer and the next...
the laser is difficult to distinguish from UI and other game elements as everything uses the shaperenderer. better rendering: replace shape render with a spritebatch and a gradient rectangle? -...
Add a space station that orbits either a star or planet. ### Initial Implementation: ~~- [ ] better texture/sprite (one that actually looks like a space station)~~ moved -> #42...
Pause menu could use options. - [ ] menus must be navigatable by controller see: #3 & #46 Graphics: - [x] vsync - [x] fullscreen - [ ] borderless Sound:...
attempted to add bloom for stars: https://github.com/0XDE57/SpaceProject/tree/gdxvfxIntegration ran into blending and frame buffer clearing issues. low priority / differed; i keep wasting time on graphics and never make progress on...