arbitrary hexcode

Results 57 issues of arbitrary hexcode

When building in release mode, ReadProcessMemory() or GCHandle.Alloc() cause an AccessViolationException Debug build works fine. Only happens in release. Strange....

bring gradle and dependencies up to latest version

sometimes extra shards are produced when shooting asteroids. duplicate vertices?

bug

Laser component: a raycast with reflection off objects. - [x] laser render and raycast - [x] reflection - [ ] albedo - [x] damage - [ ] asteroid slicing: laser...

enhancement

The technical vision is to have Asteroids break apart into smaller polygons based on a voronoi graph. I have a prototype that feels very close to working but suffers from...

bug
enhancement
help wanted

lerping can add better feeling of player movement experienced issue with jitter between frames because lerping is a % of input leading to 1 frame pushing closer and the next...

enhancement

the laser is difficult to distinguish from UI and other game elements as everything uses the shaperenderer. better rendering: replace shape render with a spritebatch and a gradient rectangle? -...

enhancement
graphics

Add a space station that orbits either a star or planet. ### Initial Implementation: ~~- [ ] better texture/sprite (one that actually looks like a space station)~~ moved -> #42...

enhancement

Pause menu could use options. - [ ] menus must be navigatable by controller see: #3 & #46 Graphics: - [x] vsync - [x] fullscreen - [ ] borderless Sound:...

enhancement

attempted to add bloom for stars: https://github.com/0XDE57/SpaceProject/tree/gdxvfxIntegration ran into blending and frame buffer clearing issues. low priority / differed; i keep wasting time on graphics and never make progress on...

bug
enhancement
graphics