0x8080

Results 7 issues of 0x8080

Regardless of resolution, graphical settings, cpu load, gpu, load, etc. the game will stay locked at a constant 11 FPS. I've tried different kernels, different MESA builds, driconfs, messing with...

troubleshooting

- Attempting to load non-existent OBJ results in LPP crashing - Buggy Rendering on some Textures - Won't render OBJ sub-meshes (individual parts have to be exported into a separate...

bug
enhancement

This would be pretty useful if it is possible to implement, will look at the VitaSDK again.

VS usually spits out this error when compiling large projects, trying to find a fix but currently no success.

Referencing some of #111 > Despite this being an old issue, it would be best to implement proper support for the Oculus Touch controllers due to its market share of...

enhancement

Windows SDK: 10.0.15063.0 Oculus SDK: 1.9.0 VS 2017 C++ v141 Treat Warnings as Errors: No https://pastebin.com/9QYm4eyz About 286 Errors but most are just the same error occurring multiple times.

Disabling bounds checks FD: 4 /data/local/tmp/fuzz_zone reg 16 2 2 FE8236A4 00000000 (added this in to see what was being sent to fuzzone) IOCTL RES: 4294967295 Failed to send ioctl:...