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Regardless of resolution, graphical settings, cpu load, gpu, load, etc. the game will stay locked at a constant 11 FPS. I've tried different kernels, different MESA builds, driconfs, messing with...
- Attempting to load non-existent OBJ results in LPP crashing - Buggy Rendering on some Textures - Won't render OBJ sub-meshes (individual parts have to be exported into a separate...
This would be pretty useful if it is possible to implement, will look at the VitaSDK again.
VS usually spits out this error when compiling large projects, trying to find a fix but currently no success.
Referencing some of #111 > Despite this being an old issue, it would be best to implement proper support for the Oculus Touch controllers due to its market share of...
Windows SDK: 10.0.15063.0 Oculus SDK: 1.9.0 VS 2017 C++ v141 Treat Warnings as Errors: No https://pastebin.com/9QYm4eyz About 286 Errors but most are just the same error occurring multiple times.
Disabling bounds checks FD: 4 /data/local/tmp/fuzz_zone reg 16 2 2 FE8236A4 00000000 (added this in to see what was being sent to fuzzone) IOCTL RES: 4294967295 Failed to send ioctl:...