0x06
0x06
Optimizations: - Math.PI + Math.PI -> Math.PI_TIMES_2 - multiply with inverse numbers instead of dividing (excl. single-use scenarios) - move some calculations outside of loops In the future I'm planning...
How to reproduce: - change the language to German (Deutsch, Deutschland) - navigate to a config menu Notice how the elements are smaller and the reset buttons are larger English:...
### Addon name 0x06's Griefing Utils ### Description 0x06's Griefing Utils, an addon that makes griefing faster and easier than before. ### Links https://github.com/0x000006/griefing-utils/ ### Addon icon url https://github.com/0x000006/griefing-utils/blob/main/src/main/resources/assets/griefing_utils/icon.png ###...
CraftRequestC2SPacket: - `field recipe Lnet/minecraft/util/Identifier;` - `method getRecipe ()Lnet/minecraft/util/Identifier;` CraftFailedResponseS2CPacket: - `field recipeId Lnet/minecraft/util/Identifier;` - `method getRecipeId ()Lnet/minecraft/util/Identifier;`
**Describe the bug** The title says it all. **To Reproduce** Go into the ChestTracker GUI and type 16 characters then type a 17th character. **Expected Result** The 17th character gets...
### Description A command may have branches that only operators can access or it may only be executed by a player which may lead to some confusion if the help...
### Describe the bug An instanced event's fields can change mid processing because of async tasks (example: processing something on main thread while network thread is sending packets) or the...
Generic events would be really useful for avoiding repetitive if conditions at the beginning of an event handler, thus improving readability. A possible solution for this problem is a new...
## Support for reverse mapping for tiny Or from any to any other like `named -> intermediary` or `intermediary -> official` or `official -> named`
### Describe the bug When the client is iconified (minimized) it stops ticking. More exactly the render thread gets stuck at one method (org.lwjgl.system.JNI.callPPI). Tested on Wayland in dev env...