Daniël Michael Kracht
Daniël Michael Kracht
Hiya, I updated to 3.0.0 and I'm getting the following issue now in my Crashlytics: ``` Caused by java.lang.IllegalStateException savedInstanceState.geString(EXTRA_CURRENT_FRAGMENT) must not be null com.ncapdevi.fragnav.FragNavController.restoreFromBundle com.ncapdevi.fragnav.FragNavController.restoreFromBundle (FragNavController.kt:792) com.ncapdevi.fragnav.FragNavController.initialize (FragNavController.kt:187) com.mycompany.myapp.activities.MainActivity.onCreate...
- [X] I have verified the issue exists on the latest version - [X] I am able to reproduce it **Version used: 1.13.0 ** **Stack trace: N/A ** **Android version:...
I might be missing some nuance due to using this library, but I couldn't figure out how to override colorAccent. The reason for this is because I want to change...
## Introduction When supporting networking in an application, we normally have the choice between TCP and UDP connections. TCP is more reliable, but slower, and has some [algorithms](https://en.wikipedia.org/wiki/Nagle%27s_algorithm) that try...
## Introduction When supporting networking in an application, we normally have the choice between TCP and UDP connections. TCP is more reliable, but slower, and has some [algorithms](https://en.wikipedia.org/wiki/Nagle%27s_algorithm) that try...
## Introduction Float / Double calculations are unreliable in many cases because they are often only locally deterministic. Meaning that two computers may provide different results when doing lots of...
See title. When running the Main branch repo and launching an editor, adding a GLTF mesh, removing it, and attempting to add it again causes a 'Texture is already released'...
When dragging & dropping assets from the material/asset view, the preview is frozen in space, not moving at all. For whatever reason the `this.dragPos.set(dragPointer.screenPosition)` in `onDrag` in [UiOverlay.kt](https://github.com/kool-engine/kool/blob/792cf44ed9e35161b0b780d85b9032bc2690be38/kool-editor/src/commonMain/kotlin/de/fabmax/kool/editor/ui/UiOverlay.kt#L62) is not...
I have a project in which I want to use Kool Editor which contains an asset folder with a lot of gltf and bin files. When I right-click the browser...
Version: Github snapshot - Main Branch (Commit `792cf44ed9e35161b0b780d85b9032bc2690be38`) Creating a mesh of type 'model' causes a crash. Creating a mesh of a primitive type and changing it to Model also...