0bsidian

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This is either an ASE issue or something with how Q3Map2 reads ASE files when compiling. It works fine with ASE files converted to MD3. http://robotrenegade.com/articles/converting-ase-models-to-md3-with-q3data.html

Issue #666, version 1.6.6(.6). The points of the pentagram are aligning.

This issue is a limitation of Q3's shader system. Surface parameters don't have a hierarchy where certain attributes take precedence over others. Content changing surface parameters are applied to an...

- I don't have any problems with .ase models showing up in the editor. Perhaps you can share a sample map with the model in question and list your GPU...

What do you mean by -external? I don't think there is such a Q3Map2 switch. Do you mean -export? Also, -lightmapsize is specifically for RTCW/W:ET. It does not work for...

As far as I know, any game utilizing Q3map2 can use .obj models for mapobjects. I don’t think any use .obj out of the box.

I doubt it would be a big deal since I don’t think .obj is very commonly used with GtkRadiant. Perhaps a preferences menu option?

Are your model's shaders listed in shaderlist.txt for GtkRadiant 1.6.5?

Can you provide a test case? An ASE model along with associated textures and shaders?