0Lucifer0
0Lucifer0
kind of hacky but it works for the server side. ``` const stylesPipeableStream = (res: Response, cache: EmotionCache, nonceString: string) => { let content = ''; const inlineStream = new...
yeah and to figure out how to avoid the hydratation missmatch that force react to re render. https://github.com/facebook/react/issues/24430 This solution is far from ideal that is why I didn't open...
Planning to build a small proof project this weekend so it will help to answer all those questions 😀
putting the reconnection step inside a task will work. tried like this and it works ``` public override void ChannelInactive(IChannelHandlerContext context) { Logger.Log.Warn(string.Format(LogLanguage.Instance.GetMessageFromKey(LanguageKey.UNREGISTRED_FROM_MASTER))); Task.Run(() => _onConnectionLost()); } ```
I guess it is. Doesn’t seems to leak memory but yes it’s hacky and definitely not what we should use. I just put this comment because it’s the only way...
I guess packet splitter has change. And I also guess nobody will lose time fixing this on a project that is not maintain anymore
Yes we Will do It later
you mean when you kick pet from the team outside of the team people currently in miniland don't see it right ?
Ok i didnt understand what you mean on it >
need to add a bool to know if the Path can be override in case of Path to origin for exemple Override = true so we use target search on...