0Lucifer0

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kind of hacky but it works for the server side. ``` const stylesPipeableStream = (res: Response, cache: EmotionCache, nonceString: string) => { let content = ''; const inlineStream = new...

yeah and to figure out how to avoid the hydratation missmatch that force react to re render. https://github.com/facebook/react/issues/24430 This solution is far from ideal that is why I didn't open...

Planning to build a small proof project this weekend so it will help to answer all those questions 😀

putting the reconnection step inside a task will work. tried like this and it works ``` public override void ChannelInactive(IChannelHandlerContext context) { Logger.Log.Warn(string.Format(LogLanguage.Instance.GetMessageFromKey(LanguageKey.UNREGISTRED_FROM_MASTER))); Task.Run(() => _onConnectionLost()); } ```

I guess it is. Doesn’t seems to leak memory but yes it’s hacky and definitely not what we should use. I just put this comment because it’s the only way...

I guess packet splitter has change. And I also guess nobody will lose time fixing this on a project that is not maintain anymore

you mean when you kick pet from the team outside of the team people currently in miniland don't see it right ?

Ok i didnt understand what you mean on it >

need to add a bool to know if the Path can be override in case of Path to origin for exemple Override = true so we use target search on...