06wj

Results 17 issues of 06wj

See https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen

enhancement

See https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md

See * https://gpuweb.github.io/gpuweb/ * https://github.com/06wj/WebGPU-Playground

enhancement

See * https://github.com/BinomialLLC/basis_universal/blob/master/webgl/README.md * https://github.com/KhronosGroup/glTF/pull/1751

enhancement

In `Shader.js`: ``` import basicFragCode from './basic.frag'; import basicVertCode from './basic.vert'; import geometryFragCode from './geometry.frag'; import pbrFragCode from './pbr.frag'; ``` These dependent shaders should be placed in mateiral.

enhancement

enhancement

Because WebGL resources cannot be shared in different contexts, some global classes need to be modified. - [x] glType - [ ] Shader - [ ] extensions - [ ]...

enhancement

![index](https://user-images.githubusercontent.com/800043/71094648-49a58380-21e6-11ea-8e32-28e3bb9cc71d.png) ![081](https://user-images.githubusercontent.com/800043/71094661-4d390a80-21e6-11ea-9db2-ea184fb953b1.png) ![025](https://user-images.githubusercontent.com/800043/71094664-4f02ce00-21e6-11ea-9d20-add07cf60498.png) ![003](https://user-images.githubusercontent.com/800043/71094672-51652800-21e6-11ea-8f87-5de15ab730c6.png)