zig-for
zig-for
š Thank you for this, a few questions. I agree that we should figure out how to get pieces of power working.
Excellent. Animations on pieces of power probably won't "just work". I'll poke at it, but we might need to flag down daid.
See `chest.asm`, I think the code in use for `renderLargeItem` also needs to be called if you pick up a piece of power.
I can give it a shot later
Bump, is this ok even without anims @threeandthreee
A few notes: * 1 Rupee was broken before (shown as letter), it's worth checking to see if it's fixed now with better pluralization support * A few games have...
> Hi Kyle, > > Do you have a motivation for trying to avoid dependency on ROS generated messages? It's a build time dependency, but at runtime, the message files...
This overall looks good. Test it out on a couple of games, but as long as it looks good from the AP side I see nothing wrong. Will try to...
If you didnāt already, worth putting comments why each item is there in the black listĀ Sent from my iPhoneOn Jun 28, 2023, at 8:41 AM, AustinSumigray ***@***.***> wrote: Solved...
Bump. It would be neat if this wasn't lost.