Z3 Development
Z3 Development
Sounds cool. See the solidFromSlices() function. The documentation is not good, so please see this example. http://www.z3d.jp/lab/view.php?design=lab-000000016 You should be able to create as many polygons (layers) as needed. FYI,...
@mtippett If you want to split polygons into smaller pieces that that should be possible. [The new triangulate() function](https://github.com/jscad/OpenJSCAD.org/blob/master/packages/modeling/src/operations/modifiers/triangulatePolygons.js) does this, and splits polygons based on how many vertices are...
And support #42 parameter dependencies.
@platypii please review. Also, you should change your user I'd to @playtau 😃
FYI, there is now adoption of tau by the Rust language, Microsoft’s .NET framework, Boost C++ library, and Python. it's only a matter of time that JavaScript gains Math.TAU
> I have mixed feelings on this. I think it is actually very aesthetic in a lot of ways. I personally find the code more readable and understandable in most...
@platypii (alias @platytau) any thoughts?
> I still think TAU should be exported from constants, NOT added to the global Math object. I don't like modifying the global math object. It breaks encapsulation of the...
@platypii I completed all the changes / refactoring. So, the changes are now ready for a full review. All comments are welcome. I like the code changes. The TAU constant...
> @platypii I completed all the changes / refactoring. So, the changes are now ready for a full review. All comments are welcome. > > I like the code changes....