Z3 Development

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Sounds cool. See the solidFromSlices() function. The documentation is not good, so please see this example. http://www.z3d.jp/lab/view.php?design=lab-000000016 You should be able to create as many polygons (layers) as needed. FYI,...

@mtippett If you want to split polygons into smaller pieces that that should be possible. [The new triangulate() function](https://github.com/jscad/OpenJSCAD.org/blob/master/packages/modeling/src/operations/modifiers/triangulatePolygons.js) does this, and splits polygons based on how many vertices are...

And support #42 parameter dependencies.

@platypii please review. Also, you should change your user I'd to @playtau 😃

FYI, there is now adoption of tau by the Rust language, Microsoft’s .NET framework, Boost C++ library, and Python. it's only a matter of time that JavaScript gains Math.TAU

> I have mixed feelings on this. I think it is actually very aesthetic in a lot of ways. I personally find the code more readable and understandable in most...

@platypii (alias @platytau) any thoughts?

> I still think TAU should be exported from constants, NOT added to the global Math object. I don't like modifying the global math object. It breaks encapsulation of the...

@platypii I completed all the changes / refactoring. So, the changes are now ready for a full review. All comments are welcome. I like the code changes. The TAU constant...

> @platypii I completed all the changes / refactoring. So, the changes are now ready for a full review. All comments are welcome. > > I like the code changes....