z1dev

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Side note if you haven't seen yet, I opened the Discussions page here for non-bug related stuff! It shows me as subscribed, so hopefully I'll get notifications of that one,...

Hi! Sorry for not writing before, but GitHub forgot to notify me of issues posted here apparently for a while now. I haven't seen multiple issues until now. I'm not...

I'm not sure if this discussion is still alive, but I wanted to leave a comment about another thing that wasn't brought up about the import workflow. When importing a...

I don't add editor modules. You can check on the repo I linked there which has all the files besides the generated ones. It's almost only source files in the...

Just copy the text of the link then. I just copied it in the editor and it shows up fine, but github breaks the link. Edit: I fixed it. They...

And I'm assuming you haven't tried to reproduce this. But here it is: [https://github.com/z1dev/Fudgets/blob/master/Source/Fudgets/IFudgetMouseHook.h](https://github.com/z1dev/Fudgets/blob/master/Source/Fudgets/IFudgetMouseHook.h) Edit: fixed the link. Github is *******

I know what interfaces are. I'm not sure you understand what the issue is. The generated code is wrong even before the interface is used for anything. The existence of...

I think I didn't mention this but the interface class is part of the plugin, and the class with the `API_FUNCTION()` that has an argument of this interface is also...

Workaround I found is to hide the model for one frame, the next frame it will work. Setting the model's `DrawModes` to `None`, and then back to `All`. This only...

If it can be made possible to update the anim graph for the initial pose, could it be done with a call to a function? For example on OnAwake or...