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Results 38 issues of YYC

This is the Open Source Book Repo: https://github.com/yyc-git/3DProgramPattern This is the Online Read Link: https://yyc-git.github.io/3dProgramPattern/docs/%E5%89%8D%E8%A8%80/ The Book is in Chinese Thanks very much

PR requested

Now I use backend: Vulkan, and Windows 457.17 Nvdia driver with RTX2060s but Now I want to run on RTX4090, which need newest driver (e.g. Windows 552.31) can we support...

Hello @maierfelix I use procedural geometry and add 4 million instances to top level acceleration structure(bottom level acceleration structure only has 1 aabb), then when I run the demo, it...

in some case, it will just stop running and has no error info when encounter an error! so I add console.error to log the error info! Please publish new version(e.g....

Now I'm implementing [Path Tracer](https://github.com/Wonder-Technology/Wonder.js) refer to your [WebGPU-Path-Tracer](https://github.com/maierfelix/WebGPU-Path-Tracer). Your project is using array texture, but I want to use descriptor indexing to support unbound texture! I know you have...

I want to use your [nvk-optix-denoiser](https://github.com/maierfelix/nvk-optix-denoiser) in [this project](https://github.com/maierfelix/webgpu) for denoise! How to use it? Thanks very much!

refer to [NVIDIA Vulkan Ray Tracing Tutorial -> ray query](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_rayquery.md.htm), I add ray query in .frag shader: screen.frag ```glsl #version 460 #pragma shader_stage(fragment) #extension GL_EXT_ray_tracing : enable #extension GL_EXT_ray_query :...

vulkan 1.2 support [callable shaders](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_callable.md.html), does the webgpu project support it??? it means that the shader binding table should support callable shader, and the GPUShaderStage should add RAY_CALLABLE !

Hello! I'm implementing instance tech in my engine, but I find that the WebGL-Inspector doesn't support instance(when I open the WebGL-inspector chrome extension in chrome, the code "gl.getExtension("ANGLE_instanced_arrays")" just return...

Now I have one computer(win10 os) with multiple gpus(e.g. two RTX 2070s), How to use all of them to render??? Vulkan1.1 support multi-gpu by using device groups! Thanks very much!!!

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