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I want to sample textures with different sizes. I don't know what's your meaning: > If you want to sample textures with different sizes, then use a plain buffer and...
OK, I know how to use NonUniformEXT. Can you give some references(or the example code) to show how to do the "storage all textures with different size into one plain...
I understand your solution, Thanks very much~
this driver cause wrong: Windows 457.44 we should support it firstly
VkPhysicalDeviceAccelerationStructurePropertiesKHR can set maxInstanceCount, but in [WebGPU Ray-Tracing SPEC](https://github.com/maierfelix/dawn-ray-tracing/blob/master/RT_SPEC.md) can't find it!
> Using multiple GPUs separately (getting multiple GPUAdapters and creating a GPUDevice on each one) would be enabled by some API changes I intend to propose eventually (pre-1.0), but there...