Replaces Medical Cyborg Surgery Tools with Surgical Omni-Toolset
Document the changes in your pull request
Ports the medical cyborg's half of https://github.com/tgstation/tgstation/pull/82425
Adds a surgical omni-toolset which is only obtainable by being a medical cyborg.
Items can be selected by using it in-hand. Radical menu appears:
Replaces most/all surgery tools for medical cyborgs (and the syndicate variant) with the surgical omni-tool.
Condenses/declutters the medical cyborg's inventory from three rows to two rows.
Removes the medical cyborg upgrade which upgraded their basic tools to advanced tools. Adds a medical cyborg upgrade that boosts the tool speed of the omni-toolset to 0.7.
Why is this good for the game?
Very annoying to keep the inventory up 24/7 which also takes up a ton of the screen. No longer have to do that with this.
Testing
Items can be selected in the radical menu and properly swapped to. Did an entire organ manipulation surgery on a human and it worked without issue. Butchered a carp fine.
Spriting
Deactivated omnitool as selected item:
Appearance of the omnitool in various states:
Wiki Documentation
Update cyborgs upgrades for medical cyborgs. Only need to change name and description. Mats are unchanged.
Changelog
:cl:
rscadd: Surgical omni-toolset. Can swap between six medical/surgery tools with a radical menu.
rscadd: Medical cyborg surgical omni-tool upgrade. Boosts the tool speed of a cyborg's omni-toolset to 0.7.
rscdel: Medical cyborg advanced surgical kit upgrade.
tweak: The cyborg medical module has their six medical/surgery tools replaced with a surgical omni-toolset.
imageadd: Omni-toolset sprites.
/:cl:
i've been wanting something like this for the extreme engiborg clutter for ages now
oh wow you got those sprites to work, nice I forgot to suggest just doing what the toolset implant does and skip the whole "overlay on robot arm" thing