bootstrap.gb
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In this snippet from rst.asm: ``` FarCall_: ld [wFarCallHold + 0], a put [wFarCallHold + 1], h put [wFarCallHold + 2], l [ ... ] ld hl, wFarCallHold + 1...
In Init: there are these two lines: ``` ; Filling vram is not really necessary. ; fill $8000, $2000, 0 ``` On some emulators (VBA) and on a real Gameboy...
`db` in RGB macro should be `dw`
- Remove warnings - Fix compile issues - Make it work in RGBDS v0.7.0